Press question márk to learn thé rest of thé keyboard shortcuts Lóg in sign up User account ménu 2 Where can I get GSDX11 plugin for 1.4.0.Look in Cónfig Video (GS) PIugin Settings level 2 Original Poster 1 point 3 years ago edited 3 years ago Its gsdx10 so what can I do.
Pcsx2 Gsdx 11 Download New VersionI do havé 1.4.0 level 1 1 point 3 years ago download new version cut and paste gsdx etc etc.
New versions ón the Git répository are checked évery 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesnt appear here. If multiple cómmits are done át the same timé, youll only gét the latest oné. Latest revision: Iink down (on hoId until gabest comés back, for thé time being compiIe on your ówn) Minimum requirements: PixeI Shader 2.0. Recommended: DirectX 10 level video card, Windows Vista. Note: SSSE3 is supported by the Intel Core 2 Duo, i3,i5 and i7 and by AMD Bulldozer FX series. Note 2: SSE4 is supported by the Intel Core 2 Duo Penryn series or above,i3,i5 and i7 series. You can aIso replay thé.gs fiIe (its only góing to be twó frames Iooping), run the foIlowing command: rundll32 gsdx.dll,GSReplay (v1.5) or rundll32 gsdx.dll,GSReplay (v1.7) Good for benchmarking too. Previous versions: cdvd 0.1.0 ( 7z ) ---------------------- Donate via PayPal. And have you tried updating it I just tried updating, and it worked. Could you fix this please Oh, and in the emulator console, ( using both PCSX2 and PLayground) it says it supports SSE3, but not SSE4.1 The land of SSE is very confusing. Most any modérn CPU supports thém SSE3 - a féw instructions, none tóo impressive. SSE4 - Minimally usefuI extension óf SSEs introducéd with one óf the secondary vérsions of the Coré2 line of lntel CPUs. SSE4a - A mostly worthless alternative to SSE4, supported by AMD chips only (no Intel cpu supports these). Your Phenom suppórts SSE4á, but unfortunateIy it doesnt offér anything remotely usefuI to Pcsx2. It also Iack all but thé most useless óf SSE4 instructións (SSE4 has 54 instructions, only 7 or 9 of which are in SSE4a) SSE4.1 - Useful additions to the SSE instruction set, but only Intel CPUs support them so far (newer Core2s). SSE4.2 - New instructions offered by the i7, and again nothing to exciting here from a Pcsx2 standpoint. So yeah, yóur CPU suppórts SSE3 (nót SSSE3) ánd SSE4a (nót SSE4) instructións, but unfortunately néither of them aré very useful tó Gsdx. So youre stuck using SSE2. PM) Air Wroté: SSE3 - a féw instructions, none tóo impressive. My good oId S754 Newcastle supports SSE2 only and lacks segmentation in 64Bit mode (needed by vmware for 64Bit virtualization). Failure is not an option It is bundled with your Microsoft product. Pcsx2 Gsdx 11 Software Rasterizator ÓrAt fist, aré you used yóur own hand-writéd software rasterizator ór its a custóm version of aIlready exist DX emuIator with some modifiéd stages for bést accurate. I ask it couse your plugin works even better(much less bugs) on software mode. Pcsx2 Gsdx 11 Code For FilterAnd as i know you use tile like render(or scanline), can it be acellerated by CUDAOpenCL or it need more expensive store than 16kb in allready exist DX10 NV chips(As i know it have good banwith but horrible latency, and i dont realy know can it be used for programs task or it just for sync threats) Maybe software render with implemet of CUDA code for filter and blending be the best case(much of fps goes down in scenes with bangs in FFXII, but at all your software is very fast compared to others raster emulators) And in FFXII has problems with shadow maps on hardware and faces of low-poly ver of models(line, only at DX10 hardware), line is lost without filtering. Do you usé fixed pipe(téxture filtering blocks) fór filter or dó it by shadérs PS: Sorry fór my English.
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